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Doctor Voodoo
Real Name Jericho Drumm
Alias(es) Doctor Voodoo
Brother Voodoo
Creepy Witch Doctor
Species Human
Citizenship Haitian
Gender Male
Title(s) Houngan
Doctor
Status Alive
Appearances
Movie Sleepwalker: The Color of Fear (mid-credit scene)
Unnamed crossover film
Actors/Actresses
Portrayed by Mustafa Shakir

Jericho Drumm is a champion of the supernatural who communes with the dead as Brother Voodoo, having the spirit of his late twin brother, Daniel, joined with his own. Originally rejecting the mystic traditions of his village in Haiti by becoming a renowned scholar in America, Jericho Drumm had a change of mind in the face of his brother's death & vowed to honor his legacy & responsibilities as a houngan. Trained by Papa Jambo, Brother Voodoo has become a competent necromant & used his knowledge to protect the innocent.

Biography[]

Personality[]

Powers & Abilities[]

Powers[]

Voodoo Magic: Doctor Voodoo is a master of voodoo magic. As a houngan, he uses it as a form of pouin or white magic & is in close contact with the dead. The books of Vishanti had him listed as the greatest practitioner of Voodoo "White Magic". He has been stated to be one of the most powerful mystic practitioners on the planet & the most powerful & skilled of Voodoo Magic practitioners on Earth.

  • Necromancy: Doctor Voodoo has demonstrated the power to make contact, commune with & manipulate the loa, the spirits & the dead, being particularly skilled in this term. He has summoned the Lord of War & Fire to destroy a bunch of crows attacking him & the Spirit of War & Blood to frighten someone. He has raised many skeletons & summoned the spirits of the dead to do his bidding. He has also displayed the ability to manipulate zombies, hear the voices of the dead & communicate with them, & detected the presence of the undead near him.
  • Biological Manipulation: Voodoo's sorcery allows him to manipulate the aspects of a living creature's biological function, including animals & plants. He was able to heal several people from injuries. He was even able to use a body substitution spell. Commanding & controlling animals' behavior at his will, he has proven to be able to manipulate snakes, lizards, dogs, & crocodiles.
  • Pyrokinesis: Guided by his faith, Doctor Voodoo is immune to scorching fire, as his skin can become impervious to burning. Jericho is able to create & control fire. He has increased the flame from a lighter to incinerate some zombies & has traveled from one location to another by using fire.
  • Smoke Manipulation: Doctor Voodoo is able to create a form of smoke or vapors that conceal his location by casting illusions. This smoke is accompanied by the sound of voodoo drums. The constant beating of the drums can disorient or unnerve an opponent. He can see through the smoke he forms, & possibly through other smoke created by magical means. He has proven to be capable to transport or travel via smoke.
  • Soul Manipulation: One of the many powers he often uses is the power to manipulate & control souls. He can track people by using their souls & can create a barrier around someone in order to prevent their soul from entering their body. He has also been shown to be able to transfer souls back to their bodies. And not only that, he was even capable of performing a ritual so that he & his brother's soul could be merged, & capable of exorcising & banishing demons that were possessing some corpses.

Spells & Phrases: Doctor Voodoo has a vast knowledge of mystical spells & incantations invoking names & aspects of various extra-dimensional objects & beings of power. Through these incantations, the magi are able to call upon these extra-dimensional power sources for very specific effects without taxing their personal abilities.

  • Astral Projection & Possession: Drumm is able to project his astral from even when unconscious. He can possess many kinds of living beings & can still use his powers from a being that he has possessed by using his own magic.
  • Binding: As a Sorcerer, Doctor Voodoo has displayed the power to bind, immobilize, & stop his targets from moving.
  • Aerokinesis: Jericho is able to manipulate & generate the air. He has used a wind spell to reflect things that were thrown at him.
  • Energy Resistance: He is resistant & able to withstand various forms of energy attacks to a degree.
  • Energy Projection: Drumm can use his magic to fire magical blasts.
  • Force Field: Drumm's magic is capable to create & form barriers & shields in order to prevent him & his allies from getting any harm or to contain & imprison his targets, as he did against a horde of zombies.
  • Holographic Projection: His powers can be used to create magical projections of an image.
  • Intangibility: Drumm can move & phase through solid matter or objects such as a wall.
  • Magical Awareness: He has proven to be able to sense magic & anything that affects him & his surroundings.
  • Magic Manipulation: Jericho can manipulate magical entities.
  • Mystical Invulnerability: Doctor Voodoo has resistance against magical force or magical attacks.
  • Scrying: He can cast a spell that is used to view events that are still happening large distance away.
  • Sealing: His magic allows him to seal & lock away living beings or objects within another object or creatures.
  • Spectral Sight: Drumm has demonstrated the ability to see things beyond what normal humans can. For instance, he has seen through the disguises of demons that he stated were master illusionists.
  • Telekinesis: Jericho Drumm seems to have the ability to manipulate, move, or stop objects from moving.
  • Telepathy: Jericho is able to manipulate, control, & dominate the mind of others by using his magic. He can hypnotize someone as he pleases & can put anyone to sleep or unconscious. He also has demonstrated the ability to mentally torture a group of people & immobilized other people telepathically.
  • Teleportation: Jericho can use the Evanodor Compatriot Boost Spell to transport him to another dimension. He can also bring several people within him & can travel from one place to another by using flames.
  • Time Manipulation: Since his magic is powerful enough to control & manipulate time itself, he is able to stop time that causes everyone & everything to be immobilized.
  • Transmutation: Jericho can transform one thing into another for many purposes. For example, he changed his clothes instantly.

Abilities[]

  • Expert Combatant: Jericho has been trained in physical & hand to hand combat.
  • Magical Knowledge: By getting trained by Doctor Strange & studying from the various mystical books, texts, & tomes, Voodoo has shown capable of a far greater range of magical spells & abilities.
  • Meditation: Jericho gained meditative skills great enough to the point that he can survive having his throat slit by slowing his bodily function to a near stop.
  • Multilingualism: Jericho is fluent in both English & French along with his native French Créole.
  • Psychologist: Jericho gained a degree in psychology in the United States of America.

Weaknesses[]

As a mystic, Drumm is limited to the disciplines of voodoo magic, not the wider world of magic.

Equipment[]

Other Equipment[]

  • Jar of Demon Blood: Jericho Drumm can cast spell a "Wandering Door Spell" which will create a portal that places him & anyone with him to the exact location where he & others need to be by spreading the blood around a door & using it to write a symbol on it. However, it's the last jar of that demon's blood on Earth.
  • Medallion: Brother Voodoo utilizes a medallion to assist him in harnessing the "Loa." It also employs a host of voodoo paraphernalia such as voodoo dolls
  • Staff of Legba: A magical item as well as his main weapon. Jericho can channel his magic through it so that it can boost & enhance Jericho's spells & magic.
  • Strangling Bones of Brother Lafell: A magical staff that can be used to strangle any object or person the user wants it to.
  • The Monkey's Paw: A magical artifact that can be used to grant wishes but it can't work trans-dimensionally. And it will twist the wishes of whoever uses it.
  • Wanga Powder: A poisonous powder that Drumm can carry to help him defeat his enemies easier.

Relationships[]

Family[]

Allies[]

Enemies[]

Appearances[]

In chronological order:

Trivia[]

External Links[]

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