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Magic is a largely mysterious and powerful supernatural force that involves the practice or ability to manipulate/harness various forms of energy to control one or more aspects of the Multiverses infinite realities that encompass many different practices or belief systems.
It is omnipresent across the multiverse and can be utilized on virtually any planet or dimension, also acting as a fundamental part of the Multiverse.
Warning: Revision pending
History[]
TBA
Timeline CD712[]

- "It's an ancient, primordial power source; where magic actually comes from."
- ―Katrina about the Sacred Flame
The Origins of Magic in the Earthen dimension of Timeline CD712 are interesting and come from a more mythological place rather than everyone possessing a connection to the three usual sources as Personal Energies, Universal or dimensional energies.
In the beginning, Humans were devoid of Magic and worshipped those who had it as Gods hence mythology like Greek Gods such as Zeus or Poseidon.
This changed roughly 5,000 years ago, circa. 3000 or 30th century B.C, when a demigod named Prometheus fell in love with a mortal named Christos. Prometheus was a warrior who was renowned as unbeatable in battle due to his divine strength and immortality. After returning home from a glorious battle, Prometheus found Christos in his bed slowly dying from sickness. Out of sorrow, Prometheus presented the mortal to the altar of the gods, which no mortal could pass through. In desperation, the demigod called out to his father and begged for the love of his life to be saved but he merely echoed that sickness is in the mortal condition and to accept the death of Christos as something meant to happen. Prometheus could not and so placed Christos on the ground before passing through the Magical threshold, hoping to claim the title of godship and all the immense supernatural stature that followed.
After realizing his true power, he had hoped he was strong enough to save Christos' life. Which he did as Prometheus breathed new life into his lover's body. Unfortunately, the gods retaliated after discovering that Prometheus had messed with the balance of life and death with no thought of the consequence. They restored the balance by removing Christos' soul from his body expecting the vessel to die but since it was reanimated by a divine ember, it did not. Instead, Christos' body transformed and became a monster though not physically. The now soulless Christos attacked the confused Prometheus and while attempting to subdue him, Prometheus accidentally killed him.
Enraged, Prometheus manifested the totality of his godly magic and compressed it into a singular crystalline orb that contained a divine flame which humans would then call the sacred flame as it would power the Human's magic. He gave this ball of magic to his village, out of spite, in hopes of this power being enough to shield them from the powers of the gods that he now despised with all of his eternal heart. Though Prometheus' intentions were in a way pure, it was shortly proven to be a terrible mistake as the mortals no longer desired to be protected from the gods but to become gods themselves. This towering ambition caused these villagers to create most of the monster species throughout history, as well as most of the world's "ills". Centuries of diverse reproduction and cultural expansion caused the knowledge of the intricacies of Magic to be spread into every corner of the world. In modern-day, common sorcerers utilise mediums or catalysts to harness the Sacred Flame such as Tattoos in ancient languages/sigils or artefacts. Some descendants of the original villagers possessed unique gifts rooted in the Sacred Flame described as "gifts".
The Gods once again retaliated by infesting the world's supply of Magic creating loopholes, rules, limitations, et cetera. However, some Gods saw potential in it and are now available as a sorta patron source offering a fraction of their own Magical power to those who offer things of value in return. Lapetus, the father of Prometheus, also cursed his now Magic-less son so that he would suffer an eternity of death and rebirth, linking him to the sun for life. The process would combust his body and form a cocoon of ash from which he would arise thus starting the legend of the Phoenix and transforming Prometheus into Bennu.
Overview[]
Timeline CD712[]
- Mana - See below/Section Mana under personal energies.
- Divine Spark - While the Sacred Flame is rooted in the Divine spark of Prometheus, all other gods possess their own source independent of the Sacred Flame as they all have the spark. Some demigods are also born with the spark while others have to claim it.
Sacred Flame[]
To access the Sacred Flame, a human requires a medium or catalyst to harness the divine energy such as through tattoos in ancient languages/sigils or artefacts. Some descendants of the original villagers possessed unique gifts rooted in the Sacred Flame described as "gifts".
The medium functions by projecting their internal bio-electric energy of their nervous system into the physical world to synchronise with the magical sparks around the user as left by Prometheus' actions. This affects events depending on what kind of spell was invoked when the energy collided. For example, when using fire-based spells, projected electrical energy synchronizes with the energy to affect oxygen/moisture molecules and trigger combustion.
Common sources and forms of Magic[]
Magic is divided into three known different categories: Personal energies, Universal energies and Dimensional energies.
Sorcery[]
- "The language of the Mystic Arts is as old as civilization. The sorcerers of antiquity called the use of this language "spells," but if that word offends your modern sensibilities, you can call it a "program"; the source code that shapes reality. We harness energy drawn from other dimensions of the Multiverse to cast spells, to conjure shields and weapons, to make magic."
- ―The Ancient One to Doctor Strange
- "You think you know how the world works? You think that this material universe is all there is? What is real? What mysteries lie beyond the reach of your senses? At the root of existence, mind and matter meet. Thoughts shape reality."
- ―Ancient One to Dr. Strange
Due to the fact that all sentient creatures have an inherent connection to the Mind Stone, every organic being, especially those with the mental capacity to learn of its mechanisms, have the potential to psionically tap into the cosmic energy of their soul to harness, project and manipulate mystical forces. Therefore, every single entity with a soul or sentient consciousness, can wield this magic through study and practice. Nevertheless, all sorcerers are required to extensively study the sciences of the forces that are channelled, not only as a means to better understand them but also as a means to better control them. It requires dedicated, specific effort into developing and maintaining that cosmic connection, otherwise, one would not be able to cast spells. But it can be "shattered" or 'severed', such as what Baron Mordo has done numerous times.
The Eldritch Magical Arts, also known as Pan-Dimensional Thaumaturgy, utilized traditionally by the Masters of the Mystic Arts (but also by others), is light-based magic that produced sparks and fiery energy in a yellow/orange colour palette that is capable of giving off not only light but also warmth/heat. Being highly versatile, it can be used to generate constructs of tangible energy, such as melee weapons and shields, as well as to cast spells by conjuring specific formations and geometric patterns with the fiery energy through tutting.
Most sorcerers, especially those that harness extra-dimensional energies, such as the Masters of the Mystic Arts, train in the art of spell-casting, which was explained by the Ancient One as being conceptually similar to the computer programming and codes of computer sciences. In the same vein as scientific formulas or mathematical equations, achieving specific magical effects can require certain words, gestures, or rituals of some sort, while others may require the use of relics and other items imbued with supernatural power. Furthermore, these effects can be accompanied by the appearance of varyingly intricate and elaborate geometric configurations or patterns, whether in the form of projected constructs of energy or inscribed onto a physical surface, location or object. As magic is practised by various different cultures and pertains to various disciplines, these formations can appear as sigils, glyphs, and emblems that can reflect the symbology most associated with its practitioners. The most notable example of this phenomenon is the appearance of mandalas. While many variations of intricate holographic symbols commonly appear as disks projected in front of the caster's hands, others can appear as rings or bands that surround the caster's arms. Similarly, certain spells can manifest as an aura of arcane energy that emanates from the hands and forearms of the caster.
Personal energies come from the individual spellcaster. By definition, this is derived from the life force of the sorcerer (mana) and the cosmic energy of the spiritual component of their organism. Personal energies can only be used to power abilities developed through mental studies and are thus limited to psionic abilities such as astral projection, hypnotism, telekinesis, and telepathy.
One of the easier sources that a sorcerer can draw power from is their home universe. Specifically, tapping into the collective ambient energy fields of the cosmos, using the magician as a focus of convergence. By definition, this is derived from Eternity and Infinity, and may not work outside of the sorcerer's home universe as it is too greater gap for the energy to travel. Sorcerers can also channel the aura of another being in order to harness their connection to the primordials to expand the limits of what they may employ, though the act is taxing for the person whose aura is being 'jacked as a battery'. Universal energies can be used for conjuration, transmutation and teleportation purposes and are commonly used in battle to create shields and weapons. These spells usually require specific gestures and/or words in order to be activated and some universal energies can also be used by astral bodies that contain a dimensional anchor in the form of an artefact or an individual or to use oneself as an anchor in order to force an astral body out of the physical world. For example, the Ancient One was able to force Stephen Strange's consciousness to safely travel throughout the Multiverse and to return him to the physical world by using herself as an anchor.
Lastly, Dimensional energies are those that are drawn from other planes of existence throughout the multiverse or are bestowed upon a sorcerer by one or more extra-dimensional entities. These entities must be entreated by the sorcerer(s) using almost-ritualistic rituals and possibly a promise, contract or sacrifice of some method, usually as a mystical 'IOU'. However, the Ancient One has proven that some such Dimensional energies can be channelled without the awareness or participation of the entities involved as she successfully managed to siphon power from the Dark Dimension for hundreds of years without Dormammu knowing. Known entities that can be called upon are the principalities (the Enoch), the Seraphim and other classes of Angel, the Vishanti (Agamotto, Oshtur, and Hoggoth) but also individual entities like; Watoomb, Icthalon, Bom'Galiath, Cyttorak, Minh Mang, Valtorr, Daveroth, Gamorr, and et cetera.
White Magic[]

While normal Eldritch Magic is neutral, there is also a version which is pure and referred to as "white magic". Drawing power from positive emotions such as hope, pride, joy, love, and inspiration (personal energies), as well as dimensional entities and other planes of reality like Heaven and the Angels (Kopido, Araquel, Grigori, Erelim, Chayot Ha-Kadesh, Pax Dei, Seraphim, Malakhim, Ishim, Enoch for Timeline-1999). This manifests as light-based constructs producing heat, energy, and occasionally sparks projected in front of the caster's hands in a bright translucent milk-white colour palette - visually similar to Tao Mandalas. Furthermore, it could also manifest as an aura of arcane energy emanating from their arms and forearms.
Dark Magic[]
While normal Eldritch Magic is neutral, there is also a version which is dark and referred to as "dark magic" or "black magic", drawing on negative forces for power and unnatural strength. Manifestations of Eldritch Dark Magic appear to be corrupted from the usual, maintaining a similar appearance but with degragrations and a mix of orange/black producing much less light and heat. Using this allowed Dr. Strange to overpower and enslave the demons released from dream walking into a deceased variant of himself, thus reanimating it with necromancy, and allowed him to temporarily battle the Scarlet Witch on a more even level.
In terms of sources, this relies on the standard trio - Personal, Universal, Dimensional. But in a twisted forum. For personal energies, instead of using their mental and spiritual power, they harness it from those around them forcibly thus personal-adjacent. For Universal energies, instead of channelling Eternity and Infinity, they channel Death and Entropy. Finally, for dimensional, they basically favour realms and entities with a more sinister essence who demand greater sacrifices.
Wicca[]
The practice of Wicca involves using the Earth as a conduit for a neutrally powerful form of magical energy, meaning a person could draw this power anywhere on the planet as every being and every object was connected to the Earth in some way. This is also sometimes referred to as "earth magic" and is much more traditional compared to dark magicks.
Wicca is most associated with Celtic druids, growing in popularity around the 5th and 6th century A.D. Though, the origins date back, at least, to the archaic period around 100 B.C when the greek practitioners of a local community lived in blissful harmony with one another and nature.
It is also known to be potentially exhausting to a great degree. This is mainly due to the fact that it has established limits: if a Wiccan pushes too hard while practising earth magic, the earth would push back, resulting in symptoms such as fatigue, dizziness, pain, and nosebleeds. Most practitioners refer to the name of Druid rather than spellcaster, sorcerer, or witch.
Druids believe in 5 elements: earth, fire, water, air, and spirit. Spirit being the key to the other 4 elements. The five elements are symbolised by the five points of the pentagram, the most prominently used symbol of Wicca. It involved channelling Mana (spiritual lifeforce) from living creatures like plants (grass, trees, etc) as well as the rough ferocity/power of fire, the softness of air and serenity of water. Besides from channelling power from the earth, Wicca also involves religious aspects, primarily a duotheistic belief system in which they worship a goddess and god: Lady and Lord. This 'Lady' is Gaea, an Elder God who merged with the essence of the Earth, essentially becoming mother nature. This 'Lord' is Oshtur, a member of the Vishanti, an Elder God, and is associated with the element of air and intelligence.
Druid energy can manifest similar to other forms of Magic. Usually, it appears as apple-green/white flares or auras appearing smoky, whispy, or shared the characteristics of fog or flame. But it can appear in other forms. For example, use of Wicca might just be accompanied by intensified flames, gusts of wind, light sources disrupted, or a gentle high pitch sound. This tended to represent their connection to nature with the world around them reacting to the magic.
Spells in Wicca are usually performed in Greek, Latin, Welsh, Hindi, Old English, Kannada, and Tamil.
Witchcraft[]
Witches are known to act as their own source as they naturally generate esoteric energy, magical in nature, intertwined with their life force yet a separate form of energy and is independent of outside forces. It originates from the Faltine specifically stemming from when they spread their gift by inadvertently releasing a wave of mystic energy over the world which somehow evolved inside a small degree of the human population over time. Thus, witches are in some way connected to the Faltine as, though not made of magic and existing in an interdimensional state, they harbour the unique ability to generate it inside their bodies made of flesh, blood and bone but to a much lesser degree.
Ley-Lines can also act as a fuel source most commonly to the Natural magic of witches since they tap into the electromagnetic energy-infused supernatural force flowing through the world. Another source of magic a Witch might depend on is the Faltine, a skilled enough witch can tap into their metaphysical roots and connect to Nekwaheew to harness the vast magical energies.
Depending on the witches aura, the visual effect can be multiple different colours such as yellow, lime green (such as Morgan Le Fay or her apprentices), or purple energy but the most common appearance is several shades of blue denoting the purity of soul and intent. They do have to practice this magic, like the others, in order to expand their powers or it will eventually die out due to disuse. This is generally why witches use covens, as a way to share knowledge and collectively enhance their powers. Finally, a witch also needs to use an incantation in order to use magic unless they have advanced sufficiently to cast it mentally or channelled a source of great external energy. Another aspect of witch magic involves a specifically custom crown of energy that appears over the head of a witch when they are using more elevated or extremely powerful levels of magic as displayed by Evanora Harkness and the Scarlet Witch.
Witchcraft is also heavy on runic symbols - inscription of symbols that act as a conduit to perform certain actions. This brand of witch magic is also known as “loophole spells” as a certain assortment of runes can prevent a practitioner's magic from working as well as negate other spells. It can also be used in enchantments to empower people and objects as well as to take command of eldritch creatures.
The most notable witches throughout history were Selene Gallio, referred to as the mother witch, as the first recorded natural witch. Then there's Morgana Le Fay - the pale lady of the xanthic lake and apprentice of Merlin Ambrosius, as well as Baba Yaga - first master of the necromantic arts, Agatha Harkness, Illyana Rasputin - Sorceress supreme of Limbo and a powerful witch-mutant. Witches tell of a myth or legend of The Scarlet Witch, a being capable of spontaneous creation and destruction, with a power superior to that of all past and future Sorcerer Supremes, destined to bring the end of the world. This Scarlet Witch was foretold to be the most powerful witch of any generation, who is not born almighty but rather forged into a harbinger of pure chaos.
Physiological differences between witches and humans[]
As a side effect of exposure to Faltine energies, Witches are nearly indistinguishable from humans but possess a number of subtle differences. For example, they have one to two extra cones in their eyes compared to most people, which allows them to see things most people can't, such as invisible currents of energy and auras. This is referred to as "witch sight".
Additionally, their hearts are harder and stronger than normal humans to handle the strain of conducting magic throughout their bodies.
Mana[]
Under the category of personal energies, Mana is a name for the invisible field of power existing in varying degrees within all-natural organic subjects as transmissible spiritual energy. It is etched into all living things from the minerals deep underground to the birds that soar through the sky. Mana courses through everything with it being an ethereal force that permeates all of reality. All mana itself is interconnected with one another even upon death with the mana of the deceased returning to the world itself. It is the substance of life, of the spirit.
In a trial against other forms of magic, it would be raw power (Mana) vs finesse. For Example: "On one hand you have a broadsword, on the other you have a swiss army knife". Therefore, Mana isn't considered as versatile as Eldritch Magic or Witchcraft is but is powerful in its own right.
Feats accomplishable with Mana vary, depending on the source of mana one taps into. For example: connecting to the mana of animals, allows for the mimicry of their respective abilities and the capability to empathically connect with them - not just talking to or receiving signals but actually forming a tangible connection. Some Mana users have the ability to communicate with three out of five kingdoms: fungus, plants, and animals, which is to say, everything multicellular. Connecting to the Mana of another individual would allow them to siphon the vital energies sustaining that living being thus boosting their power. Connecting to their inherent Mana allow them to perform telekinetic feats, project spiritual energy, and increase their physical attributes.
The continual use of such energies will fatally deplete the individual by consuming their life force, thus sorcerers must enter a deep regenerative coma-like sleep in order to replenish said energy.
Timeline-1610[]
In Timeline-1610, most sorcerers source magic from external or internal mana, sometimes a combination of both. Mana is essentially a specific kind of electromagnetic radiation, a charged particle, with both electric and magnetic field components. Mana can be either used in a disordered or ordered state, it depends on the level of control one exerts, generally, the more mana one pulls in the harder it is to put it into an ordered state meaning it lashes out uncontrollably. It can be used to create energetic patterns or distortion pockets that interfere with chemical reactions and physical interactions, thus affecting reality, with Mana as the catalyst.
For example, Mana can be used to intensify the temperature of air molecule interactions to the point where the gases ignite causing combustion. Such a technique is called a: “fire spell”. The language in which spells can be expressed is virtually infinite in possibility, almost any form is acceptable, be it symbolic, written, phonetic, gestural, ritual or even pyrotechnic. Almost any kind of informational code can be used to manipulate the organization of Mana, as long as it is coherent and correctly executed. Naturally, there are languages that are more or less efficient, and executions which are more or less difficult to accomplish, varying accordingly to the desired effect.
All kinds of matter have different, but specific, levels of Mana output, absorption capacity and organization. It usually depends on its structure and nature. Therefore a rock, a stream, a tree, a mountain, animals and people, all have their own individual Mana footprint, which can be felt or manipulated by those who can detect them.
The telluric currents are an elaborate network of raw mana lines across the world, specifically crisscrossing almost all of Earth - be land or sea. However, there are some “dead zones” where the flow of this mana is so weak that it is virtually not even there, only able to be used for weak spells and can be easily dried up. These currents are connected to everything around them, even people but more passively with their bodies unintentionally absorbing the ambient energy pour-out. In practicality, this means the area around them are being affected by the massive energy field flowing through these channels, like a tiny crack in a huge water dam. The effects are wild, unpredictable, and often dangerous to humans. Most commonly, over the long term, it results in the evolution of new species localized to these areas of concentrated energy. Examples of this include: Undines (AKA Atlanteans), Niffins, Pukwudgies, Djinn, et cetera. These creatures have all evolved to better access the arcane field, primarily by the development of their own personal channels: water for the Atlanteans, light for the djinn, et cetera. Most notably, the unicorn horn has been hunted to near-extinction by humans in order to snort it or apply it as gel onto their skin thereby gaining a brief boost of power.
Besides from telluric currents, there’s also an ambient mana field which is made up of all the mana that leaks out of everything, all swirled into a vast, unseen reserve of power that is massive in magnitude. Figuring out how to use it offers a practically infinite amount of power for a mage, especially if they manage to harness other people’s fields, but there is the problem of finite capacity to channel the power without boiling oneself alive from the inside out with mystical radiation.
Chi[]
Those who are trained to harness the internal force known as Chi, a form of bioelectric mystic energy, use it as a means to strengthen their own minds and willpower, as well as their physical capabilities to varying degrees. Many martial artists have some level of skill in Chi manipulation and can use it to accomplish fantastic and extraordinary feats.
Chi itself is described as a unique force, as the 'breath of life'. It is the element of power, consisting of overpowering force tempered by the unflinching will to accomplish tasks and desires. Many Chi users are known to tap into emotions such as rage, hatred, and anger which corrupt their Chi compared to the more pure versions fuelled by purpose, hope, and willpower. Yellow and White Chi is seen as manifestations of pure chi energy while burning red is corrupt. Also, the emotional, mental and physical state of the user is essential to properly using Chi, with drugs being able to suppress it and remove chi-granted abilities.
Understanding the connection between the fire of the soul, the power of the dragons, and the sun as well as other celestial bodies is essential in the art of Chi. The Seven Cities of Heaven (Timeline-1999) have different types of dragons with power over different elements, the inhabitants are able to tap into that power and use it as their own, for example; the fire of K'un L'un or the air of Ta Lo. Each city has an "immortal weapon" or "immortal warrior" chosen to harbor the full power of their respective dragon's Chi and serve as guardian. K'un-Lunian's draw their power from Shou-Lao, the sun and other solar objects, such as comets, as well as the energy of their emotional spirit. Citizens of Ta Lo draw power from the Great Protector, spiritual enlightenment, moon, and the energy of their emotional spirit.
Feats accomplishable through Chi include generating and controlling fire/heat, generating and controlling water and air, healing themselves or others, halting or reversing one's aging by decades, shuddering the landscape or overcoming foes stronger than oneself, enhancing speed/strength/agility/durability/senses/stamina/reflexes, sealing a location for eternity, infusing Chi into weapons, spiritual projection, empathy, release powerful waves of concussive force, etc. The most advanced facet of Chi manipulation is to manipulate energy itself in order to project it, form energy chains, forcefields through redirecting incoming energy, form ropes, generating and redirecting lightning, et cetera.
Alien magic[]
This is an alien form of magic using varying extraterrestrial sources or practices that with its roots are not native to Earth and are biologically incompatible for humans to utilise.
Asgardians are well aware of magic and have studied it for millennia. The Asgardian people do not see their magic as some elusive "mystical energy," they instead consider it to be an advanced field of science and part of every living being. Despite this, Asgardian spellcasters draw power from otherworldly forces to gain abilities beyond that of their fellow Asgardians through sorcery. Traditional sources include Asgard's very core, which interacts with Asgardian auras to manifest this magic usually in a green colour palette but can appear differently.
Members of the Gibborim can access a unique kind of magic connected to their light and inherent EM spectrum energy. All Elf magic is channelled from a series of trees in Alfheim, one of the nine realms, that generate a vast mystical life force. It is connected to life, nature, and mental perceptions.
Chaos Magic[]
Chaos magic is an extremely powerful and rare form of magic, as its wielder, Wanda Maximoff, was deemed to be a mythical being known as the "Scarlet Witch" by the Darkhold. The Scarlet Witch is not born but rather forged through strenuous trials of grief and suffering combined with an unnatural collision with “Infinity” referring to the Infinity Stones and an interaction with the elder god Cthon. This form of magic is primarily indicated by mist-like red energy mixed with static white and black hues with darker red currents but in the case of William, it manifests blue with white mist highlights. It is one of the only forms of magic that does not require spells, or rituals, and can effortlessly warp both time and reality. It draws power from the Realm of Madness - another dimension of the Multiverse that has been sealed for centuries by entities of cosmic power/importance. Those who possess Chaos Magic are said to essentially be “walking infinity gauntlets” capable of controlling time, space, reality, the soul, mind, and power. It is said to be closer to cosmic power than typical magic. Due to its very nature chaos magic is extremely unstable and requires a massive amount of control in order to master it. Having chaos magic seems to be a death sentence, as the user of chaos magic, who is dubbed the Scarlet Witch, is destined to destroy the world. Chaos Magic also generates massive amounts of CMBR (Cosmic microwave background radiation) which is a type of relic radiation dating back to the birth of the universe, similar to the One Below All and his children.
Dark Magic[]
Dark Magic, also referred to as the Dark Arts or Black Magic, is a very powerful form of magic that draws on malevolent forces and energies that usually demand a large sacrifice in return to harness. There are many different brands of Dark Magic, some of which are inherent to certain species such as Infernal magic being accessible only to demonic creatures from Hell or Demon-Hybrids.
For witches, like Agatha Harkness, Dark magic generally originates from empathy, the darkest desires of someone's heart. It requires complete focus and a deeply empathetic presence. The individual must focus on what they love the most, what they cherish, the darkness lingering in their heart, and surrender to the darkest desires or pain. For example, Agatha Harkness' drive was her lust for power and envy which was reflected in the corrupting nature of her magic granting the power to 'siphon' energy from other witches. In a way, for natural witches, it is not even a unique brand of magic, but more of a tainting of their own inherent power by invoking the darkness in their hearts and acting on that darkness. It is more like an expansion of magic rather than unique magic.
Like Chaos Magic, a practitioner of this magic can become stronger through certain emotions like confidence and anger while also experiencing bursts of “adrenaline-enhanced magic” from painful events or stress. The Darkhold possesses great quantities of black magic-infused dark matter that fills its pages with infinite knowledge and can amplify an individual's mystical might but when in the presence of Chaos Magic, it leeches off of it though not in any significant amount.
Prolonged use of dark magic can result in physical changes or even deterioration as shown with Agatha Harkness as the tops of her fingers turn black.
Timeline-1610[]
TBA
Dark Dimension Magic[]
Dark Dimension Magic is a form of sorcery that is forbidden by the Ancient One as it channels energy from the Dark Dimension and would open oneself to Dormammu's influence. The common effects of using the indefinite channelling spell include having a symbol burned on the user's forehead and an expanded lifespan to the point of near-immortality, which can further extend to amplify the user's health, vitality, and overall physical capabilities to potentially superhuman levels. However, any user who did not fully understand the Dark Dimension would gradually become a Mindless One, potentially condemning the user to an eternity of suffering. Dormammu's influence marks the skin around a person's eyes dark purple and outlines it as silver and cracked.
A sorcerer or witch who is bonded to the Dark Dimension could also absorb the mystical power of another magician which is most evident in Agatha Harkness’ case or Dominic Strange. Notable users include Dominic Strange, Agatha Harkness, Nico Minoru, the Mindless Ones, Morgan Le Fay, and several former members of the Masters of the Mystic Arts.
The practitioners of this Dark Magic can achieve the powers of warping matter and space in the Mirror Dimension, and even in the real world as well as bend and or break the laws of physics, gravity, and nature, and conjure unique weapons. Since the Dark Dimension is a place beyond time and death, practitioners of this energy can possess resistance to temporal spells and manipulation.
Voodoo/Hoodoo[]
Voodoo refers to the magical framework, and the practitioners and adherents to them. It was also a religion, beginning as a tribal and spiritual belief in Africa brought over by the slave trade, beginning in Haiti and spreading to the Caribbean and Louisiana, most notably New Orleans where a new brand was spawned. Users of Voodoo typically are referred to as Brujo (masculine)/Bruja (feminine) or as Shamans. It draws magical energy from the Mèt-tèt, the Orisha and the Loa, spiritual and extra-dimensional entities. Spells and rituals in Voodoo are usually performed in Yoruba, Italian or Haitian creole. But sometimes as a combination of Latin, Classical Greek and Arabic with some Marathi.
Voodoo uses "sympathetic" magic by linking the spell to objects such as; tokens, hex bags, totems, or coins, among others, which if broken negate the effects of the spell. Usually, such spells use much more power than one realizes. It is also a very delicate magic that requires considerable concentration by the witch who practices it. Some aspects of Voodoo can be incorporated into other types of witchcraft.
Voodoo tradition makes its own distinction between black and white magic, with Brujo/Bruja known for using magic and rituals of both. But their penchant for magic associated with curses, poisons and limited necromancy means they, and Voodoo in general, are regularly associated with black magic in particular.
Use of Voodoo manifests as local reality shaking and briefly flashing a strange and deep yellow-y/orange grunge colour. But it can also appear as their hands shining with a golden aura-like radiance which can pass onto objects or people they are manipulating/casting a spell on. Salt, Herbs, Symbols, candles, cauldrons, elixirs/potions/tonics, totems, and stones are important in the practice of some spells and rituals.
Necromancy[]
Necromancy is a form of dark sorcery that dates back over 4,200 years to approximately 22nd century BC with its first master being Baba Yaga, an Egyptian woman. Baba Yaga called upon a Hell-Lord, specifically Marduk. The deal kept her soul earthbound and her body partially alive and had access to necromantically perverted witchcraft. The practice was eventually adapted and developed into an entire brand of magic, albeit, with the exception of having to make a deal with Marduk.
This brand of magic allows a witch or sorcerer to contact and communicate with, control and even raise the dead. When used as a magical practice, any form of magic of the caster's choosing can be used to practice necromancy; however, it is a distinct brand of sorcery and only very few instances has it particularly been referred to as such and is not widely practised.
Blood Magic[]
Blood Magic, also known as "The Sacrificial Arts", is an ancient and dangerous form of magic. Each blood magic incantation requires a verbal pronunciation usually in Estonian, Norwegian/Icelandic, and Serbian. Blood Magic is prevalent in both Timeline-1999, notably used by the Minorus, and in Timeline-688. La Magra was one of the most famous users of blood magic as he used it to make the vampires of timeline-688 in Europe of the 1300s A.D.
In Timeline-688, when used improperly, cause Tandsten Eruptions that have resulted in some of the greatest disasters in history like the plagues of Egypt, the eruption of Mount Vesuvius in Pompeii, and the Tunguska event.
The price to pay for blood magic varies in each incantation, the most basic require the practitioner's blood usually as a small cut, while the most advanced blood magic requires great prices like large amounts of blood from living sacrifices. Some spells also require certain acts, such as the preparation of potions or the drawing of sigils in chalk or salt.
A spell does not stop unless the flow of magic is cut, which is done by destroying the practitioner's heart or target. However, since magic has a half-life, it will seek to complete the spell by creating a new flow. But, like a river that divides into smaller and smaller water bodies, each time the magic divides it becomes weaker until the incantation is finally annulled.
Cosmic Energy[]
Cosmic energy is ambient energy 'rattling' around the universe, with some describing it as remnants of creation or the Big Bang. A more accurate explanation is that Cosmic Energy is "Dark Energy" in Earthen physics, the universe's own esoteric energy allowing for the acceleration of the universe's expansion, with the amount growing with the rate of expansion until the inevitable heat death of the universe due to the increase of entropy.
Furthermore, cosmic energy is described as an infinite wellspring of power that encompasses the entire universe and everything in it. As it is infinite, across the universe, dozens of Celestials and Eternals and other users can 'feed' on it without it ever running out - replenished immediately. All beings have ties to cosmic energy, as it is the 'building blocks' of existence. Celestials run on cosmic energy, it is the basis of their powers and life, integral to their being. With the Celestials being born by absorbing energy from conscious, intelligent life, and the fact Human Scientists cannot comprehend how prefrontal cortexes can combine vast amounts of information at once and organise it in a way that lets them have self-awareness and perspective and be able to plan ahead based on a very complex understanding of previous knowledge and experience. This is solved by by basing individual consciousness on the existence of souls, therefore, Celestials technically harness the emerging energies of souls in Earth's population. Hence, souls equal cosmic energy. Apparently, they act as a "straw" to connect them to the greater battery and keep sapping.
Each Eternal possesses a unique ability or abilities, all derived from the same cosmic power source, AKA the Celestials. This is inclusive of Illusion Manipulation, Levitation/Flight, Healing, Divine communication, Transmutation, Energy Projection in various forms, Construct Generation, Superhuman Speed, Telepathy, Telekinesis, et cetera.
Power cosmic is a version of cosmic energy. It is a primordial source of energy, harnessing 'boundless' strength from the universe (space) itself. It appears to be different from standard cosmic energy and is primarily employed by the rogue Celestial Galactus and his heralds. It emits low-levels of Gamma Radiation which can be used to track the movements of power cosmic empowered entities and the expenditure of it as the radiation levels fluctuate when active.
'Cosmic Rays' are also a form of cosmic energy, which can be augmented into 'Power Cosmic' by Anti-Yellow Quark rods as a result of refining it. It is mostly extremely highly-energetic Protons, subatomic particles, and atomic nuclei accompanied by electromagnetic emissions including negative gamma particles, the opposite of Gamma Radiation. Cosmic Rays introduce genetic alterations in ordinary people, endowing them with unique supernatural powers, based on their personality and/or present circumstances.
Various kings of the Asgardian people are capable of wielding the Odin force, which was connected to the cosmic energy in the wielders soul and was named after Odin, its most notable wielder. Odinforce harnesses its strength from both he who sits on the throne of Asgard as well as the common people within its realm of dominion and all who came before. Known functions of the Odinforce include a low-tier form of Nigh-Omnipotence capable of Enchantment, Teleportation even across realms, Transmutation, energy manipulation/projection, transcending death, sealing, and presumably more. As the Odinforce is not only connected to the cosmic energy of souls but also Mana, it can be taxing and require a coma-like sleep to recover from extensive usage.
Mirror Dimension Magic[]
Magic harnessed from the mirror dimension allows for the dimensional warping of reality through manipulating and manifesting gateways into the Mirror Dimension that can occupy large amounts of space, with some being able to trap people and entire locations within the parallel reality with ease. This can also be used to create fractal shields and scry as well as teleport through mirrors.
Known Spells[]
A spell is a specific action that — when performed correctly — channels supernatural energy that allows the individual to achieve a specific result based on the composition of the casting. Spells allow individuals to alter reality on certain levels, such as affecting the physical properties of objects and people, giving the caster access to supernatural powers and changing the very mechanics of reality itself. Typically there are several ways to execute a spell such as verbal chanting usually in an ancient language as well as tutting or specific hand movements.
A more in depth explanation of the importance of incantations whether it be somatic or verbal is; Magic is all about connection. Connection to primordial energies and essence. Connection to life and death, creation and destruction. The very multiverse itself. The term primordial invokes the denotation of pre-linguistic which is true, however, most sorcerers and other magic users utilise a collection of words usually in Latin due to it being the language of scholars back in ancient times thus Incantations are more about focusing intent and clearing one's mind in order to exploit loopholes and change reality. Furthermore, spells are therefore regarded as "training wheels" as once a sorcerer gets "really good" they can do supernatural feats of impressive strength without needing to chant.
Timeline-688[]
TBA
- Rete! - An Italian spell meaning "Net!". It is a potent binding charm.
- Pelako ameso yobe Eleggua imbone ukuchila panshita - Bemba for "Grant me your eyes Eleggua and let me peer beyond time". The spell allows the caster to receive a vision of the past or future.
- Fongere - Telekinetic summon spell
- Nar-quan durrat - Telekinetic blast spell
- Estetoi um estetoi um hacu acum lori-al! - A Romanian spell designed to ‘Pierce the Veil’. It requires DNA and a dash of cardiac arrest allowing the caster to enter a psychokinetic trance where they can view their target.
- Ana sha'hal astedat eloheinu alhaf-faleet - Astral Projection spell
- Actus - telekinetic thrust spell
- He shu tá! - Glamour spell
Timeline-838[]
TBA
- Sihal Novarum Chinoth! - Portal creation spell only performable by a mutant with advanced teleporting abilities combined with magic like Magik though is not entirely exclusive unlike the previous.
- Tae evoco Eratiko - Molecular combustion spell. It outlines a target, inorganic in nature, with fiery blue lines before causing them to burst into fragments, destroying them.
- Sum en limbo omnipotens! - Portal creation spell only performable by Magik due to her status and biological nature.
- Sukut - Silencing spell that alters reality on a small scale to temporarily remove the mouth of another entity preventing them from casting verbal spells.
- Fabecio Navitas - An advanced spell taken from the Scrolls of Agamotto known as Julani's spell of energy manipulation that has the effect of absorbing and then redirecting an opponent's energy attack.
- Ovile et aerem vera relevant, arcanum - A latin spell derived from the Hungarian text; "Fold es a levego, hogy igaz legyzen felfed, A titok" which means "Earth and air to be true through the secret". Judging from the effects and translation, the spell appears to be a revealing chant in nature using two of the four basic elements.
Timeline-1999[]
TBA
- Yansha alhaz - Luck Charm that manipulates surrounding quantum particles, calling on the Seraphim and Malakhim, thus granting the caster "good luck" while adversely causing bad luck to anyone in close proximity to them as a means of cosmic balance. The spell lasts from anywhere between 5-10 minutes but can be magically circumvented.
- Adu venus invenire equid - Localization spell which summons white sparkly particles that seek out the caster's target thus effectively tracking and locating whomever or whatever they desire by being guided to it. This calls on the Pax Dei.
- Saldrak unar galedo - A Welsh spell to manipulate the weather, calling down a mass of lightning bolts, to form a solid barrier.
- Sacrae magicae artes, corpusque meum tuere mentemque per longum siste soporem - A Latin spell translating to "sacred magicks, protect my body and guide my mind, through this long slumbering journey". It is used as a preservation spell intertwined with a indefinite sleeping and protection charm. Merlin Ambrosius invented this spell.
- Relictum Spiritum Purgatos - Latin spell originating in Necromancy. "Relictum" is derived from "Relictus" meaning "widowed" or "abandoned", "Spiritum" is derived from "Spiritus" meaning "Soul", and "Purgatos" is in reference to Limbo. In all, it is demanding "Limbo" to "abandon" [a] "soul".
- Sevete de phati honus - A Kannada spell meant to disable wards protecting a specific location provided the caster is also the one who enabled the wards.
- Estress mundi invocea transum et lux - teleportation spell in Latin meaning to "Invoke the stress of the world and the light, switch". Judging from the translation and effect summoned, the spell calls upon the electromagnetic pressure (or stress) within the world specifically the Ley Lines to summon a blinding light that then dematerialised the target and makes them appear on another intersection of the ley lines. Tina Minoru referred to it as "surfing the ley lines".
- Pontem Presidio vitreus - Shielding spell translating to; "Bridge built, fortified, of crystal".
- Semel tantum est, da mihi illa (...) vita - Limbo coin materialisation spell/See more information in the trivia section.
- Venit umbrae. Venit tenebris. Ego pacifico medicor - Dark Magic healing spell
- Nagnisol Amikae - Power neutralisation spell calling upon dark magic to prevent a mortal from using their aura to connect to other dimensions or higher beings.
- Externa Despariot - Shockwave spell
- Transformatio Redyeste - Transmutation spell that manifests as a Tao Mandala that reforms any inorganic matter that passes through.
- Duratus vita - Time freeze spell that calls upon Dark Dimensional energy that makes anyone hit by the spell to become essentially statues for 2 minutes. Unless they are not biological or protected by a counter force.
- Veni tenebris vita! (...) novum corpus - Dark Dimension summoning spell that calls forth the souls of Mindless Ones before incorporating them into solid matter effigies that come to life.
- Yukon Dat! - Telekinetic attack spell
- Suntok Ng Demonyo! - Telekinetic attack spell
- Causa crepitoose - Energy Bolt spell
- Tua fiat ignis - Combustion spell
- Ignari Ra - Thermokinetic spell
- Tenebris aurai capernus incendia! - Fire warding spell
- Faran! - Teleportation spell invoking Farallah that transports the caster and those they wish by being engulfed in bright orange light before fading and then reappearing in the same flash of light.
- De axis agus akasha Agamotto me do solas! - Aerokinetic guiding spell invoking Agamotto
- Remete es tuun! - Shield of Imhotep
- Algiz - Armor of Cyttorak
- Ad gatu ostende mihi verhan - Psychic location spell invoking the Earth elder god Gaea.
- A fuhrer tenne - Mind Control spell invoking Knull
- Nunc somnia - Sleep Spell invoking Morpheus
- Ad ostium quis era apertum tempus aeternitas mas redentegero era venit pro mas nesquam essei - Portal spell which can be used to travel through time provided the prior consumption of Portulaca tea and invoking the Chronux residing in the 4th dimension as symbolised by "aeternitas". It roughly translates to: "To the door any era opened time eternity the unfixed era".
- Magnus porta Infinitum - Portal spell
- Tellur arae captis - Shackles of Mokarr that manifest itself in misty particles thrown over the target which rapidly spins as it descends thus materialising restrictive metallic bands with a leash that can be held by the caster. It prevents the bound party from using their magic unless invoking an entity more powerful than Mokarr himself. Reversed by sevete! which manifests as the bindings glowing before being slung off them.
- Capio manus intego phylaca - Salt barrier spell
- Sile - A potent paralysing spell that manifests as a glowing white-yellow ripple of energy over the target similar to Caustics.
- Amun Harath Evala - Hoary Hosts of Hoggoth
- Permuto - Transmutation spell and exchange spell
- Esio la ma kua - Glamour Spell that manifests as a burst of smoky grey smoke from the ground upwards.
- Congero turba - Images of Ikonn (verbal chant: usually done through tutting)
- Shield of the Seraphim
- Ruby Rings of Raggadorr
- Bolts of Balthakk - A spell used to contact a demonic fiend and infuse the ground beneath the caster with mystic energy to generate powerful streams of fiery energy that ricochets before hitting its target.
- Icy Tendrils of Ikthalon - A spell that calls upon a demonic fiend to open up numerous chasms in the earth, producing glowing purple-blue tendrils of energy that forcefully lifts those the sorcerer views as enemies before dragging them into the ground before resealing and vanishing. It possibly banishes the targets to Hell given it calls upon Ikthalon - a Greater Mystic Demon.
- Winds of Watoomb - Elemental spell using Eldritch Magic to create glowing bands on the caster's arms, which then emanate a large wave of misty golden light as a wind force.
- Crimson Bands of Cyttorak - This spell conjures dark red metallic bands used to restrain a target that are far stronger than typical Eldritch Whips.
- Runes of Kauf Kaul - High-level memory erasing spell capable of removing all proof of an object or person's identity from the collective minds and/or reality of an entire planet. It is considered a dark Eldritch spell that messes with the integrity of the Multiverse's foundation which means if tampered with it could unleash catastrophic events via infinite realities colliding into the one where it was cast.
- Scuta - Shielding spell
- Tenebrae! - Battlefield relocation spell that teleports the adversaries to the Dark dimension
- Gludo - Teleportation spell
- Dvaar khula - Portal spell
- Tenebrae Locus - Energy beam spell
- Emissio Perdant - Energy wave spell
- Rhui salher - Energy wave spell
- Shala'ros - Energy pulse spell
- Etearch Rognoscere Chickory E Causas - Diagnostic spell that manifests as transparent energy currents that form a thin layer resembling a visible aura hovering above the body before dissipating soon after and revealing the cause through a psychic vision.
- Ullaman takan - Forcefield dome spell
- Vallum - Tao Mandala spell
- Lux Allis - Creature of light creation spell
- Leoht - Light conjuration spell
- Guardian Vishanti spell - A heavy-duty protection spell that calls upon the Vishanti to mystically safeguard one self or another. It manifests as glowing ankh runes on the body that deflect magical attacks or nullifies the effect of certain abilities like absorption.
- Mors Monstrum Innaturale - Prolonged energy beam spell capable of killing the target unless they absorb the power instead thus reversing the effects, making them stronger.
- Teneo Imperium Anime - A "classic" and simple, quick cast Mind control spell that enslaves the target provided they possess a weaker mind to the will of the caster.
- Reformator Figura - Dark Magic Transmutation spell that can be used on organic subjects to say turn a common Formicidae (ant) into a Diptera (fly).
- Repete Memoria - Memory viewing spell that uses a hair from the target in order to play back their life story while seeing it from the view of a third party in the same room as the memory happened as if they were actually there but unseen thus not altering the original memory.
- Quod Succurro Is Turbatus Animus - Mind Control release spell described as "cutting the cords" to "meat puppets" enslaved by a magic-user. It does not require the caster to have more magic than the opposing witch and is seen as fairly easy.
- Meus Voro Manus Watoomb - Wand of Watoomb activation spell/summoning spell. It can only be cast by a Master Sorcerer as the Wand won't accept anything less unless they have extreme levels of power.
- Nectae Artis Magicus - Binding spell manifesting as potent energy handcuffs which can be reversed by Liberatio though not by the one bound as it requires an outside user. However, dark dimension magic can corrupt the cuffs provided if the witch has enough available power thereby causing it to break under the weight of such force.
- Object warding spell - Described as a "dead man's" charm preventing anyone from touching it except the caster while anyone else is repelled by being burned. It is supposedly unbreakable and only becomes stronger in death.
- Sword of the Vishanti - A spell that channels the Vishanti to summon a fiery orange sword of tangible energy used in combat. Upon contact with water, it solidifies into a fully solid metallic matter but if it leaves the caster's hand without falling into liquid it then dissipates.
- Vishanti Personal Shield of Defense - The caster taps into the magical reserves of the Vishanti to generate a protective wall of magical force; the strength of the shield varies greatly depending on the will of the caster as well as their needs. It can appear in a customisable size.
- Conus Silenti - A "cone of silence” spell that when cast over a person or area prevents any sound from penetrating it.
- Tempero spiritus, Combibo magicus - A spell used to absorb the Mana or spiritual life force from living things around the caster allowing not only the regeneration of their physical stamina but their magic as well.
- Reyli - Dark Dimension magic blast spell
- Per defaltam - Latin for "by default". The spell reverses mind control enthrallment.
- Ostium tenebrarum ecce superliminare. Aperi nunc, animo redimendi - Latin for "The doorway to darkness, behold the transom. Open it now, with a spirit to ransom". The spell is designed to open a one-way dimensional portal to the dark dimension before dissipating the target into rock dust sending them through.
- Ligna flentes Occurodonte, serena, et arce, mitte nos per ianuam apertam, Quo magia imperata - The spell is part one of a two step plan to open up a dimensional portal. The translation is; "By the weeping trees of Occurodonte, serene, and castle, send us through the open door, to where the magic commands".
Timeline-CD712[]
TBA
- Duat Aqen Ka Ren Ba Sheut Ma'at - An Egyptian prayer to Aqen or Aken (depending on the spelling), the Ferryman also known as Sekhmet, to safely guide the life spark, essence, personality and shade of a person through the Duat (a metaphysical spirit world) and entreat for passage into Aaru with harmony and balance.
- Fadete Infernum Atrimi! - A Latin spell meaning "Fade [to] the hell of the blackest!". It's purpose is to banish an opponent to Hades' domain of Ruhara.
- Appareat Inferni aperchi! - A Latin spell meaning "The openings of hell appear". Another translation is; "Superior energy, Hell appear!". It's purpose is to summon a fiery vortex-like portal across dimensions capable of transporting whoever goes inside into Hades' domain of Ruhara.
- Aver, Draggone el du lahe spiritus algone. Draggone! - A Estonian protection spell calling upon Bahamut, god of dragons, to render the person the spell is cast upon immune to fire and other forms of heat. It was likened to giving them the "skin of a dragon".
- Anchore, anchore, candones helosi et vos eleutis phugori. De cruinne-ce agus akasha seall me do solas! - Some segments translate to "I raise up" and "show me your merciful light". Indicating resurrection. According to sources, the spell calls upon multiple gods and uses the caster's body as the anchor tethering the target's soul to the mortal plane. The chant itself is a combination of Latin and African (Bemba).
- Disperges in ventum - A Latin spell meaning "Disperse into the wind". It's function dissipates the caster or anyone they choose into pure cloudy air which can then reassemble a few moments later in the same place making it useful to avoid attacks or the air can move up to 3 metres in any direction before assembling.
- Ut abire ex regno protinus! - Latin for "Leave this kingdom immediately!". The spell's effects telekinetically pull the target out of the caster's place of residence throwing them outside.
- Pluros mundos - Spanish meaning "Multiple worlds". The spell is designed to peer into the circles of Hades' realm on Timeline CD712 to locate specific souls.
- Ostende null multiplicare - Latin for "show multiplies null[('d]". Designed to interface with the spell above.
- Ade setei hos menurari - Temporary intangibility spell
- Moto Mensei Adehoi - A Malaysian spell used to locate any lost item within a maximum of fifty feet from the caster's person. The effects make the target object glow yellow and echo a sound hence its name as a "pinging spell".
- Trovare oggetti smarriti - A Italian spell with the same purpose and effects of the spell: "Moto Mensei Adehoi".
- Cambia e transformare stegato - A variant of "Permuto" that has a large range for transmuting objects en masse.
- Permuto - Transmutation spell and exchange spell
- Atu nuit franu attem - A Corsican spell that induces a caffeine-like burst into the caster's target revitalising their stamina
- Auge Navitas Pro Omnibus Homnibus - A Latin spell that affects every Human within the spells range with variable empowerments.
- Scottinis thenami es tu sympatis ga-bori nametes es kasa la hera roma - Potion Enchantment Spell
- Questa chiamata porta vita - Object animation spell
- Angite animum secretis occultis, ostende mihi quod vetitum est - Memory Viewing Spell
- Meae et vestrae fient unum - Mindscape Creation & Linking spell
- Te invoco, Vulcan, Facio - Conjuration spell
Visual Effects[]
TBA
Relics[]
TBA
- Asgardian - Book of Yggdrasil, Berserker Staff, Gungnir, Mjolnir, Stormbreaker, Tablet of Life, Warlock Eye, Tuning Fork, Hofund, Necroswords, etc.
- Frost Giant - Casket of Ancient Winters.
- Eldritch - Bow and Arrow of Apollo, Book of Cagliostro, Eye of Agamotto, Cloak of Levitation, Vaulting Boots of Valtorr, Orb of Agamotto, Staff of the Living Tribunal, Wand of Watoomb, Lamp of Ichtalon, Cauldron of the Cosmos, etc.
- Other- Darkhold, Staff of One, Resurrection Elixir, Hand of Glory, Spear of Destiny, Ring of Solomon, Gabriel’s horn, Crown of Surtur, Twilight Sword, Eternal Flame, etc.
- Dark Magic - Enchanted Speed Necklace, Bracelet of Obedience, Depot D’argent, Trident of Circe, Morning Star Sword, etc.
Trivia[]
- As magic is multi-dimensional in nature, any force fields or shields rooted in mysticism is impenetrable to bypassing through intangibility or teleportation. However, like any barriers, they can be broken by brute force either through other magic or repeated mundane efforts.
- A Ward is described as a semi-permanent force field around a specific location or object that exists in varying degrees of density/protective capability and may be put up by spells, runes, or even naturally existing. It is seen as almost impossible for the general occult community to "delete" a ward once one has been installed and therefore solidified as the foundations remain but can be deactivated by a sorcerer usually the one who originally put it up. The larger the area a ward covers, the more magic it takes to successfully cast, sometimes requiring the invocation of a higher being. After that, wards are usually self-sustaining as the Sorcerer does not have to supply any conscious effort or thought. However, most wards are linked to the caster's life force and so if the original installer dies then the spell's foundations are demolished. It is also possible to bind Wards to something, perhaps an eternal object or person.
- The Masters of the Mystic Arts make use of wards in the prison cells local to their sanctum dungeons that are rooted in Witch Magic established by previous occupants centuries ago. The Eldritch Masters connected a physical control interface using Eldritch magic and an assortment of crystals on a stone table. Despite life force binding being common, the wards placed in the dungeons now under the New York sanctum remained even after the death of the coven in addition: the building's wards which were placed there by Eldritch Magic is not linked to anyone member.
- A Ward is described as a semi-permanent force field around a specific location or object that exists in varying degrees of density/protective capability and may be put up by spells, runes, or even naturally existing. It is seen as almost impossible for the general occult community to "delete" a ward once one has been installed and therefore solidified as the foundations remain but can be deactivated by a sorcerer usually the one who originally put it up. The larger the area a ward covers, the more magic it takes to successfully cast, sometimes requiring the invocation of a higher being. After that, wards are usually self-sustaining as the Sorcerer does not have to supply any conscious effort or thought. However, most wards are linked to the caster's life force and so if the original installer dies then the spell's foundations are demolished. It is also possible to bind Wards to something, perhaps an eternal object or person.
- Some spells or magical effects require the use of a mystical relic due to the energy being too dangerous to channel through the human body such as: the Wand of Watoomb or the Staff of the Living Tribunal both used by Masters of the Mystic Arts.
- Furthermore some spells require the invocation of certain energies from celestial bodies (such as the moon, the Earth or the sun) or events (such as an eclipse, planetary convergences, supernovas, or Aurora Borealis). While others may require a certain totem or potion or other ingredients.
- Despite Resurrections being one of the hardest feats of magic, performable only by top-tier magicians who usually call upon multiple god-like beings, any user of magic can resurrect by performing a spell that can only be cast in Limbo. It conjures a mystical gold coin that if passed onto Charon, the Ferryman, earns your soul being dropped off to Earth in your original body which is then fully healed. If the body is destroyed, the sorcerer in question will be transported into a random creature near death. Essentially reincarnation. However, it requires the sacrifice of the individual's connection to magic thereby making them powerless in life. Due to the mechanics of the spell, it is a one-time only deal but is exchangeable as the coin can be used by anyone who holds it.
- The spell to make the coin appear is as follows: "Semel tantum est, da mihi illa (...) vita" which means "Give Me That Life Only Once". The Magic-user in question does not have to have prior knowledge of the incantation as Charon will provide them with it, however, there is a safeguard and merely reading the words will not complete the spell instead it requires one to actually speak with vigor and understanding of the consequences.
- As explained by Agatha Harkness, the Darkhold, and Doctor Strange: essentially most magic is a means of exploiting the rules of reality using mediums such as: Runes/Sigils, incantations, and artefacts in order to manipulate universal/dimensional energies in a reliable and predictable manner but not without limitations. In comparison, Chaos magic supposedly doesn't manipulate reality, it is reality. Reality is a "hardening" of chaos. "It's peeking inside the box to see if Schrödinger's cat is still alive". As so, when the Scarlet Witch employs chaos magic, she isn't pushing on the universal laws, she's replacing universal laws with rules of her own. Ie: instead of exploiting a loophole, Chaos Magic creates a new one, which allows for spontaneous creation that can break the law of energy conservation. A further analogy is that while most magic is like Neo, from the popular franchise of Matrix, manipulating the world, Chaos magic is like the Architect rewriting the operating system. Essentially chaos magic is a primal power that existed before the universe came into completion that was later locked in the Realm of Madness by an unknown party (presumably the Primordial Entities). It is yin and yang with the Phoenix Force, another cosmic power dating back to the origin of the universe, as opposing forces but generally speaking it's assumed that Chaos magic outranks the Phoenix in terms of broad capabilities.
- Each Magic-user has a distinct supernatural essence that radiates different properties. However, biological relationships or form of magic utilised can determine similarities and Sorcerers such as Doctor Strange has no inherent characteristic but does duplicate the essence of another being when tapping into a higher being.
- Once cast, a spell can "never" be altered even by the original caster but a magic-user can change a part of the function or introduce modifications while in the process of enacting the spell. However, doing so is dangerous and can cause unpredictable results.